Design Notes
Development blog for Tipping Points game design: iterations, playtesting, card design, and theoretical explorations.
About This Collection
This collection documents the design and development process of Tipping Points. Posts cover:
- Design Iterations - Changes to game mechanics, rules refinements, system evolution
- Playtesting Reports - Session summaries, player feedback, observed gameplay patterns
- Card Design - Individual card concepts, sets, themes, and design rationale
- Theoretical Explorations - How academic concepts map to game mechanics
- Development Updates - Progress, blockers, design decisions
Posts are organized chronologically, with categories and tags for filtering by topic.
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Use the category filters above to explore specific aspects of the design process.
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