Design Notes

Development blog for Tipping Points game design: iterations, playtesting, card design, and theoretical explorations.

About This Collection

This collection documents the design and development process of Tipping Points. Posts cover:

  • Design Iterations - Changes to game mechanics, rules refinements, system evolution
  • Playtesting Reports - Session summaries, player feedback, observed gameplay patterns
  • Card Design - Individual card concepts, sets, themes, and design rationale
  • Theoretical Explorations - How academic concepts map to game mechanics
  • Development Updates - Progress, blockers, design decisions

Posts are organized chronologically, with categories and tags for filtering by topic.

Browse by Category

Use the category filters above to explore specific aspects of the design process.