Playtest Session 1: Initial Mechanics Testing
playtesting
First playtesting session with initial card set and basic mechanics. Key observations on game flow, player engagement, and areas for improvement.
Session Overview
Date: January 15, 2025
Players: 4
Duration: ~90 minutes
Version: v0.1 (initial prototype)
Participants
- 2 players with game design experience
- 1 player with climate science background
- 1 player new to both domains
Setup
- Used initial card set: 20 Climate cards, 30 System cards, 10 Tipping Point cards
- Basic rules: 3 rounds, simple victory conditions
- No time limits for turns
Key Observations
What Worked
- Card Interactions - Players found the system interconnections intuitive and engaging
- Tipping Point Moments - The threshold-crossing mechanics created memorable “oh no” moments
- Strategic Depth - Multiple viable paths to victory emerged naturally
Issues Identified
- Pacing - Game felt slow in early rounds before tipping points activated
- Information Overload - Too many system connections to track simultaneously
- Victory Conditions - Unclear when players were close to winning
- Card Balance - Some climate cards felt too powerful, others too weak
Player Feedback
“The cascading effects are really satisfying, but I wish I had more control over when they trigger.” — Player A
“I love the concept, but the rules need to be clearer. I wasn’t sure if I was playing correctly.” — Player B
“The climate–politics connection is really well done. It feels like real decision-making under uncertainty.” — Player C
Design Implications
Immediate Changes Needed
- Streamline Setup - Reduce initial card count or simplify first-round mechanics
- Clarify Rules - Add examples and edge case clarifications
- Victory Tracking - Add visual indicators for progress toward victory conditions
- Card Rebalancing - Adjust intensity values and effects
Future Iterations
- Consider adding a “preparation phase” before climate events
- Explore asymmetric player roles (different sectors, different goals)
- Add more explicit feedback loops between systems
Next Steps
- Revise rules document with clarifications
- Rebalance initial card set
- Design victory condition tracking system
- Schedule second playtest with revised mechanics
Metrics
- Average turn time: ~3 minutes
- Total rounds played: 3
- Tipping points triggered: 2
- Player satisfaction (1-5): 3.5 average
See also: Mechanics Iteration 2