Card Design: Heatwave Climate Card
Card Concept
The Heatwave card represents extended periods of extreme high temperatures—one of the most visible and impactful climate events. It needs to capture both immediate impacts (energy demand spikes) and longer-term effects (agricultural stress, health systems).
Design Goals
- Realism - Model actual heatwave impacts on energy, agriculture, health
- Gameplay - Create interesting strategic choices (mitigate vs. adapt)
- Interconnections - Show how one event affects multiple systems
- Uncertainty - Vary intensity and duration to model unpredictability
Initial Design
Version 1.0
Heatwave
Climate Card
Intensity: 4 (moderate)
Duration: 2 rounds
Effects: - Energy system: +3 stress (cooling demand) - Agriculture: +2 stress (crop stress) - Health: +1 stress (heat-related illness)
Cascading: If Energy stress > 5, trigger “Grid Overload” event
Issues with V1.0
- Too predictable (fixed effects)
- No player agency (just happens to you)
- Doesn’t capture variability of real heatwaves
- Cascading effect too deterministic
Revised Design
Version 2.0
Heatwave
Climate Card
Intensity: 3-5 (variable)
Duration: 1-3 rounds (variable)
Primary Effects (choose one): - Energy Focus: +4 Energy stress, +1 Agriculture stress - Agriculture Focus: +3 Agriculture stress, +2 Water stress - Health Focus: +3 Health stress, +1 Infrastructure stress
Secondary Effects (if threshold crossed): - Energy > 5: Rolling blackouts (additional +2 stress next round) - Agriculture > 4: Crop failure (permanent -1 Agriculture capacity) - Health > 4: Emergency response (draw extra System card)
Player Choice: When Heatwave is drawn, player chooses which system is primary focus (represents regional variation, preparation, or random chance)
Design Rationale
- Variable Intensity/Duration - Models real-world unpredictability
- Player Choice - Adds agency and strategic depth
- Multiple Pathways - Different heatwaves affect different systems
- Cascading Effects - Threshold-based secondary effects create tension
Real-World Context
This card is based on: - European heatwaves (2003, 2018, 2022) - energy demand spikes, agricultural losses - North American heat domes - infrastructure stress, health impacts - Research on heatwave attribution and future projections
Key insight: Heatwaves don’t just raise temperatures—they stress multiple interconnected systems simultaneously.
Playtesting Notes
- Players appreciated the choice element
- Variable intensity created uncertainty without feeling random
- Cascading effects felt natural and consequential
- Some players wanted more ways to prepare for heatwaves
Future Iterations
Potential Additions
- Regional Variants - Different heatwave cards for different regions
- Preparation Cards - System cards that reduce heatwave impact
- Compound Events - Heatwave + Drought combinations
- Adaptation Paths - Long-term system changes that reduce vulnerability
Design Questions
- Should heatwaves be more frequent but less intense, or rare but catastrophic?
- How to model heatwave predictability (early warning systems)?
- Should there be “heatwave seasons” that increase probability?
Card Art Concepts
- Abstract: Temperature gradient (red to orange)
- Realistic: Satellite imagery of heat patterns
- Stylized: Thermometer breaking, sun icon with intensity markers
Art direction pending—focusing on mechanics first.
See also: Design Notes Index